Friday, June 7, 2013
At Bay
The yard stank of mud. Of dried blood. A hint of fear. A soft, permeating rain fell steadily, soaking through canvas and flannel, turning the ground into a squelching morass that sucked at the sportsman's boots. The butt of his whip clattered against the bars and links of the ramshackle pens that lined one side of the perimeter fence, agitating the dogs even more. One mutt threw itself at the bars, roaring it's complaint, nearly at a height with the hunter, who shouted back and cracked the dog on the nose with the whip handle. It retreated, but continued to bark, jaws slavering with frustration.
All along the wall, the dogs were baying in near frenzy. Lips were pulled back, spittle flew. Here and there, eyes rolled and blood was spattered about the cages as certain bitches and hounds began throwing themselves at the less-than-sturdy doors of their pens.
These are not like that mangy mutt your grandma keeps around that doesn't like men. They are not like the rottweiler owned by that one family you know in the Bronx. These are not coonhounds or foxhounds or bloodhounds or wolfhounds. These are not poodles or ridgebacks or shepards or mastiffs. The beasts in the pens along the perimeter wall in the mud of the rain-soaked yard are just dogs. Bred for generations with only a few characteristics in mind: aggression; determination; hardiness; violence.
The dogs could smell the fear. Through the rain, through the haze of blood and meat and chase that filled their simple dog minds. It was right there. Front-and-goddamned-center in the yard, unsheltered from the rain and the barking and the murderous eyes. Taunting the beasts. Filling their nostrils with visions of the hunt to come.
Tiny, vulnerable, and utterly terrified, the fox huddled in the center of its little wire box.
Thursday, August 25, 2011
Be Like the Water
Friday, August 5, 2011
Timpanimation
A good scout notices everything. A great one also notices the absences, but even a novice would have quickly realized that a forest at night should never, ever be silent. The steady decrease in the chirrups, buzzes, rustles, and croaks took up a lot of the scout's attention and was part of the reason why the simultaneous rise of the staccato beat was nigh-imperceptible. For a while, the sound didn't register as a physical noise, but a mere unease on the edge of his perception. It tickled his thoughts, put such a subtle pall over them that it was unrecognizable until it was too late. He was within earshot of a hand drum, he froze.
The pace was measured, determined, powerful. The tempo seemed to change at random. It was unsettling. It was disorienting. It was distracting, and that angered the scout. A watcher could not lose focus, a hunter could not narrow his view, failure was death. His self-rebuke was harsh and swift when he realized that he had passed the first check point and there had been no sign of a man at his post.
He continued on, the tattoo coming from almost directly in front of him, the unnatural silence of the forest dwellers slowing his otherwise-sure footing. The first body did not surprise him, gaping slit under his jaw indicating an ignorance of the propinquity of his assassin. The second did not either, although he logged away the fact that the fallen had been slain with his own sword. The third and fourth were entangled, the former's teeth sunk firmly into the neck of the latter, whose knife was in the former's gut. The damage to the surrounding brush was extensive. The struggle must have been immense and silent to have not alerted the far perimeter guards. The drum echoed on, louder and louder, encroaching on his mind, impeding his ability to recall the names of the deceased.
Face pock-marked with shaving scars, a fiancee back home, swallowed his food half-chewed. What did we call him?
The first umbras on the trees told the scout the exact position of the main camp, the very edge of the firelight just before him. The bodies were thicker off to his left a ways, the pattern of their falls telling a tale of panicked, frightful exodus, dragged down or shot down as they fled. The growing light revealed carnage in equal measure, the increased clarity tormenting the scout with ever grislier tableaux of mauled comrades.
Edges and fringes twitched, shadows danced across the corpses, branches seemed to reach for him as the trees thinned out in proximity to the clearing. Occasionally, much of the light would be eclipsed, a lone figure interposing itself between the scout and the fire. It moved around the fire, it's undulations indistinguishable from the shadows caused by the flames themselves, its form at times nebulous for the haze and the noise and the light and the dark and the drums, oh, the drums!
The figure struck at the drum slung from its neck. The beat was inside the scout's head, his mind forced think in step with the spasmodic rhythm. Feathers and bones swished and clacked. The body of the dancer seemed to have as little structure as the roll of his vile instrument. His feet were those of a drunkard, his footing somehow remaining sure as his dance took him over dozens of corpses and corpse parts. Paint and blood dripped in parallel lines and complex designs. Were they moving? His eyes were white and spittle occasionally flew from the corners of the drummer's slack and sparsely-toothed maw.
His feelings were muddled and soporific when the first hand grasped his leg and began tugging him down toward the writhing, clutching jaws of his former friends.
Thursday, August 4, 2011
Tragedy + Time = Comedy
Wednesday, June 22, 2011
That's How We Did It in the Navy
Sunday, April 24, 2011
On Warcraft, pt. II
Monday, March 7, 2011
On Warcraft, pt. I
Wednesday, January 5, 2011
The Burn Phase, or, Things I've Learned as a Geek, Part 2
Friday, December 10, 2010
Country Wife
Friday, December 3, 2010
The Red Queen
Thursday, December 2, 2010
The Interminable Skittering of Anthropomorphized Words
Thursday, November 11, 2010
Customs and Practices of a Man Called Murph
Monday, June 7, 2010
Hope for the Hopeless/The Kindness of Strangers

"On Sunday the 13th at noon I plan on printing up all the caring comments from facebook, taking them to the Golden Gate Bridge and taping them up all along the walkway."
Thursday, April 22, 2010
Orly?
Saturday, April 3, 2010
Tuesday, March 30, 2010
A Photocopy of a Photocopy of a Photocopy... of a Love Letter
Friday, March 19, 2010
Gretz' Hierarchy of Outcasts
I am a geek (duh). I spend a fair amount of time fraternizing with real-live-actual-no-they-don't-live-in-Canada-like-that-one-kid's-girlfriend people solely through the medium of the internet. In doing so, i have my ear to the ground on a lot of trends, fads, colloquialisms, styles, interests, dislikes, etc that ONLY EXIST online. As such, this sphere of knowledge both separates me from the masses and cleaves me irrevocably to a community that the aforementioned masses probably have no idea exists.
This is what qualifies me as a member of what i like to call "the fringe". I admit, its a term that makes more sense in the high school society in which i coined it, but i like it, so it stays. This post will now attempt to categorize them.
1. The NERD
The nerd is possibly more common than one might think, easily masquerading as a normal person throughout their day-to-day lives. Nerds are recognized for their love of a particular field or interest that generally is not found very interesting by the world at large. Whether its math, linguistics, entomology, or what have you, the nerd's passion lies outside what you or i may think of as interesting. Nerds are the scientists of the outcasts; they love to learn, love to study, simply for the sake of the scholastic thrill. This differentiates them from the other outcasts in that they visit the spheres that make up their passion, but try not to live there. Nerds can sometimes become so engrossed in whatever it is that they love that they may forget about such social conventions as Style and Hygiene, but its rare. Nerds tend to be too smart for that.
2. The GEEK
I am a geek. Geeks are a little more easily recognized than nerds, and are becoming more and more prevalent every day. This is simply because the field or interest that geeks are passionate about are generally more accepted - or at least more common - than the nerds'. "Computer Geek" is so common a term at this point that it is almost universally recognized. And this is the important point that sets the geek apart from the rest:
There's a million different kinds of geeks.
"Wait!" i can hear you saying, "if there're so many different kinds, what is their common denominator? What makes a geek a geek?" Ok, maybe you aren't saying that, but i'm writing this, so deal. The key factor in a geek is that, while a nerd studies their sphere of interest, visits it to learn more about its intricacies, a geek lives there. The difference is a subtle one, i admit, but important. Geeks usually like to be called nerds (although they might be anyway; you can be both).
The hallmark of a geek vs. a nerd is that geeks tend to be much more socially advanced than nerds. There's a reason the term "geek chic" exists (besides the rhyme). Unfortunately, this leads to a lot more closet geeks than i would like, but it also lets them be accepted members of society, so i gotta let it slide.
3. The DORK
Nobody likes dorks. Not even the nerds or the geeks. The shortcoming of the dork is that, while they may share an interest with a nerd or a geek, they become so absorbed in it that they forsake all else for its sake. They are the ones who gladly sacrifice human interaction for computer. They are the ones who are so engrossed in their trading card collection that they forget to shower. They are what geeks and nerds become when they slide too far away from the anchoring hold of Friends and Family. Also, they're known to bite.
CONCLUSION
Nerds are usually very smart, but can be kind of airheady. They love their chosen interest to the point where they can sometimes let minor things slide. This interest is usually very particular and not often very popular.
Geeks are also often smart, but generally more gregarious. They love their interest, but then, so do a lot of other people. This larger community of like-minded people promotes healthy social skills, sometimes to the point of developing the now almost-common Cool Geek.
No one likes dorks. Sorry, dorks. Go take a shower and call up that friend you yelled at for messing up their klingon conjugations. Come back to the Light Side.
Tuesday, March 9, 2010
Or Is It Too Late?
"Self, what the hell were you expecting?" i sometimes ask myself. When i was in high school, if i had tried to imagine what my life would look like right now, i probably would have said that i'd hope to be living on my own, working in some field in psychology or at least in school for it, engaged or married, content. Currently, i am none of those things, and at this point, don't even know what i want to be doing When I Grow Up.
Do i want to write? (yes). Do i want to act? Do i want to design, counsel, program? Then, after picking one (or two), i have to decide on the particulars inherent to each profession. You can't just go to a company and say, "i want to program for you". You have to have a specific area picked out and then you have to go to some kind of school to get a piece of paper that says you know how to do it. Then, maybe the company will decide to hire you. And only after a few years of working in that chosen field will you realize whether or not you want to be doing that in the first place.
Hoo boy. That amount of time just sounds to me like a lot of dollar signs i don't have. Unfortunately for me, i only spent two years in school, dropping out for reasons i won't get into here. I saved myself the misfortune of going into debt for a major it turned out i didn't care much for, but here i am, two years later, with no degree. This severely limits my job opportunities, and so, my ability to spend money to figure out what i want to be doing.
Malcolm Gladwell, in his book Outliers details three specific factors in jobs that people describe as "satisfying." These are Autonomy, Complexity, and Connection between effort & reward. These are the things i want in a vocation. Any less, and i am sure i will eventually go mad.
My question is, will i be sane by the time i attain this mythical job?
Saturday, February 20, 2010
Ain't Nothin' Wrong
I have noticed just over the past few months that we, the modern day movie-goer, have become incredibly jaded and cynical. This thought originally occurred to me when i was telling my brother and father what i thought about Shutter Island, which i saw last night (however, due to its recent debut, i'll use a different movie for my examples so as to avoid any unintentional spoilers). During the conversation, i couldn't help but admit that, while a fantastically well made and well acted film, the story was rather unoriginal.
I really liked Shutter Island. Now let's talk about Avatar.
Avatar is Pocahontas in space. I'll be the first to describe it that way and i stick by that succinct and catchy soundbite. The basic story elements are profoundly simple and have been used in a myriad of other movies to greater or lesser effect. Go google the term "Noble Savage" and you'll find more reading material than you'd ever want to actually sit down and peruse in your life time. Yes, there were a few tweaks to make it an edgy sci-fi action film, but let's face it: Avatar is about humanity finding the primal beauty of the life of the noble savage.
Oh no! The story is unoriginal! How could James Cameron ever subject us to such drivel!? Boo hoo, cynic. In the words of King F**king Solomon, "there is nothing new under the sun". If you look deep enough and far enough back, a vast majority of current storytelling is just a retelling of something older than your grandpappy's grandpappy. Especially if you're watching anything that has the word "Epic" on the cover.
Why on earth, then, would this lessen our enjoyment of a good piece of Hollywood storytelling? Was there anything WRONG with Avatar? Apart from a few kitschy plot devices, the entire film was glorious in scope and its ability to evoke an emotional response. Did "Pocahontas" do that for ya? Than congratulations to James Cameron. He's a better storyteller than Disney. And that's really what it comes down to, folks. Think of someone you know who just tells a really good story. Have you ever been involved in one of their stories and insisted that they tell it just because they do a better job?
Story-telling is a tradition older than history and used to be incredibly important. In fact, before the invention of the written word, it WAS the only means civilizations had of preserving their history. Today, it is not a necessary position anymore, but has instead transcended into various mediums of art: books, movies, comics, songs. Don't get so caught up in the lyrics that you can't appreciate the melody.
Tuesday, February 9, 2010
The Reason
I am made up of equal parts Hopeless Romantic and Misanthropic Cynic. This causes me to often wonder on the nature of love and why it sucks so hard. I feel like the dyslexic agnostic insomniac who stays up all night wondering if there's a dog.
See, here's the problem i see with modern dating: romance is easy. Well, for me at least. Part of this is due to my inherent compassion and empathy and partly from my mother's rigorous training in consideration and listening skills. Women maybe illogically co mplex, but they generally have the decency to be consistently so. Tasteful displays of affection, little gifts, true emotive declarations; no girl doesn't like this stuff.
In high school, i was in a select Men's Ensemble. We would put on several concerts a year, participate in a couple different competitions, and generally spend a couple hours a week being really geeky. For fun, we once transposed and taught ourselves a moderately sappy love song to sing as a surprise for our friends and family at one of the year-end concerts. At the time, i was falling head over heels for a certain girl.
When the time for my part came, the rest of the guys softened to a background and i belted out the following lines:
"I don't care what consequence it brings
I have been a fool for lesser things
I want you so bad, I think you ought to know that
I intend to hold you for the longest time"
To this day, i have never sung anything more genuinely than those lines (although i admit, such a perfect opportunity rarely comes up). In true, corny romanticism, i didn't care about anyone else in the room; i sung only for her.
Such displays are beautiful, grandiose, and make great stories, but they mean approximately diddly-squat when it comes to maintaining a functional and healthy relationship.
My longest-lasting relationship spanned two and a half years. It took me exactly that long to realize that it wasn't going to work. The romance had died, and what was left were two people who thought they understood each other, trying desperately to hold onto a love for a person who no longer existed.
The butterflies-in-the-stomach feeling is delightful, but it never lasts. Disney movies are, sad to say, not real life. Years later, the grind of daily life and endless repetitions of once meaningful words render romance dead for all but a few sacred days of the year. It is the rest of the days that make up the actual relationship and it is the hours of those days that become Sisyphean in scope.
I believe in love. But i must acknowledge the horrible facts of life that so often make love seem like its not even worth the bother. I have determined, then, that the problem my Hopelessly Misanthropic personality has been forcing me to try to solve is a mystery, rather than a puzzle. You see, dear reader, all it takes to solve a puzzle is to find one piece to complete the picture. A mystery, on the other hand, requires a perfect understanding of all the factors, the influences, the intricacies, AND the missing pieces.
I hope to figure it all out before i die. Or get married. My wife deserves it.
