Showing posts with label Geekiness. Show all posts
Showing posts with label Geekiness. Show all posts

Wednesday, January 5, 2011

The Burn Phase, or, Things I've Learned as a Geek, Part 2

In any game involving conflict, the player is given an array of options of varying potency and efficiency. This is done to add dynamics to the game, lest it end up as simplistic as tic-tac-toe. In combat-based games, these options are usually limited by certain conditions or qualities in order to balance the system. If one were allowed to use your most powerful tactic whenever one pleased, the game would quickly become one-dimensional and boring.

In World of Warcraft (for example), each character class is given certain powerful abilities which can only be used every so often. These abilities are categorically referred to as "cooldowns" due to the fact that after each use, the ability has to "cool down" before being used again. This core mechanic to the game means that, at any specified point, the combat potency of an individual or group can increase drastically for a short period of time, followed by a equally balanced cool down.

I have learned something about myself in my observations of how i use cooldowns. If the cooldown was short - say, two minutes or less - i would usually have no trouble using it as it was available since i knew that it would most likely be available again when i needed it next. If the cooldown was long, however, - which is anywhere from five minutes to thirty - i found myself stingily hoarding the ability, terrified to use it for fear that it wouldn't be available to me when i truly needed it.

I almost never use any ability with a cooldown of five minutes or more. My fear of misusing my most powerful abilities prevents me from utilizing them at all.

In my life, i know there are many instances of the same fearful behavior. For example, i'd much rather do nothing than fail spectacularly. I'd rather say nothing than cause pain. I'd rather bide my time in hopeful observation than risk getting hurt again and losing what little i had.

Such behavior is based off of a fallacy; it gains you nothing to wait for the perfect moment and so lose any advantage you might have had. Now, i am by no means saying to cast strategy and logical thinking to the wind and act recklessly. I firmly believe that a clear head and a comprehensive array of data is key to discovering the most advantageous move in almost all scenarios. Sometimes, though, fortune truly does favor the bold. Use the advantage when you have it or risk losing it completely.

Sometimes, you should just go all in.

Friday, January 22, 2010

Things I've Learned as a Geek: Theory #7

(this is a Note i put up on Facebook a while back that i thought i'd transfer over here for more easy reading)

The trading card game, or TCG, is a long-standing and time honored past-time among the geek community. I played the oldest and most respected of these, Magic: the Gathering, for about five years and would often spend hours perusing websites devoted entirely to theorycrafting and strategies.

As with most TCGs, M:tG is played using a deck of cards which you create out of your personal collection and pit against an opponent using his own personal deck. As of February, 2009, there were over eleven thousand unique cards to choose from, with 600 - 1,000 being added each year. This tremendous card pool creates an almost infinite number of possibilities for making a deck tailored exactly to your play-style or fanciful whim.

The challenge, then, is to make a deck that eliminates, to the best of your abilities, the randomness factor inherent to the game's rules. Each game is started with a seven card hand and a new card is drawn on each of your turns, so the likelihood of drawing exactly the card you need from your shuffled deck is dependent entirely on the construction of your deck.

This project is what makes a good player; a finely-tuned, 60-card deck will handily beat the 100+ card monstrosity that the kid down the street is always toting about with him. What makes a great player is the playing, or "piloting" of said finely-tuned deck.

The final effort in minimalizing the random factors of the game comes in playing your hand in such a way as to set yourself up for good luck. A short-sighted player will, when he finds himself in a bind, go all in, hoping that a final onslaught will be enough to secure victory. A more patient player knows that there exists in his deck a card that will save him; he only needs to survive long enough to draw it. This is what makes those "lucky draws", when they appear, seem so miraculous. They don't always show up, but when they do, the pro is fully prepared to take full advantage of the situation.

"Jeff, wtf are you talking about?"

It is impossible - short of holding a gun to the head of a person with a strong sense of self-preservation - to make anyone do anything. People, and situations, are outside of our control. The only variables we have any say in is our own actions. It is best, then, to live our lives so as to maximize our gains should favorable situations arise. We cannot count on Luck to come along and give us everything we've ever desired, but we can put ourselves into situations that increase the likelihood of us seeing it.

Play smart.

(Trev is tagged because he introduced me to Magic.
Tim is tagged because he taught me to play.
Nate is tagged because he was my punching bag in learning how to properly construct a deck. His usual strategy of throwing monsters the size of skyscrapers at my face left little room for error and made me quickly discover the holes in my stratagems.)